It Has a logo and everything!
So this weekend Me, John and Alex took part in “Three Thing Game”. This is a Game Development competition ran at The University of Hull, the competition is held over a week with the main focus being on a 24 hour mammoth development session on Saturday.
Our Three "Things" after the auction.
We started the week with a “Three Thing Auction” in this auction each team had 530 “money” to bid on the “things” that they wanted, we took a somewhat brave course of action and bid all our money on the first “blank” thing that came up, this mean that we could choose one of the things that our game was based on, In our minds this basically reduced the amount of things we needed to fit to 2, rather luckily we got “firework” and “high dive” as the other two things. Pretty much straight from that point we had the idea for a game based around the old school game “Missile Command” this pretty well fit our things well, our blank turned into “Sheep” pretty soon after and from then on we we just had to worry about implementation.
The first Dev session.
The game is about destroying an onslaught of sheep that are trying to eat your grass (the last remaining grass in the post-apocalyptic-sheep ravaged world no less) using fireworks. There will be plenty of blood, I can assure you.
We started development with pretty much a day of work over at John’s house where we worked out what we wanted to do and the best way we should do it, and then we gave out tasks for each of us to do and got busy, The logo above was done that first day. Through out the week work continued and going into the 24 hour session we had (the extremely helpful) Particle Emitter, Firework Control and sheep movement functioning in some capacity within the game, Just needed to finalize the base game and then working on making it feel good.
Then came an awesome 24 hours filled with lots of hilarity provided by Danny, Rob and Nick, lots of Pizza and an awesome atmosphere provided by everyone involved!
My humble setup.
Much of the final game went in during the final hours including A lot of art assets, sound, Power-ups (a laser that acts as a barrier to protect your grass, and a rapid fire mode that increases firework fire speed for five seconds), Social Network integration and a host of other great stuff.
John's mammoth setup!
At 9:30am on Sunday the contest finished and judging began, after we had been judged we took a chance to go and take a look at a few of the other great entries (Sorry we didn’t get to everyone!). Soon after this we where informed we had made it to the final 9 (of 33), this made me (and the other guys i’m sure) feel ecstatic. We had a lot of the other teams play our game and we had an awful lot of compliments which was brilliant, in the final 9 we made a 5 minute presentation to the judges and (to most) of the rest of the participants about our game. This was incredibly nerve-racking as I’m truly terrible at public speaking and presentations, but thankfully Alex and John took over and pulled off an excellent presentation.
Alex's trooper of a machine.
Then came a short (it felt like years) deliberation period by the judges, and after that they came back and the top three were announced,
We came second!
This was brilliant, I’t was much better than my wildest dreams and is something I can use as motivation for a long time to come!
Our game came second to a beautiful and imaginative game by an incredible duo of Christophe and Rob or “The Infamous Two Sirs”,
The games were judged by a panel mostly from the University, but there was Stuart Lovegrove of SCE Studio Liverpool . A developer from the industry who has worked on titles such as the Wipeout franchise and some of the FIFA games to mention a few, he (and the other judges) said that they loved our game and just wanted to play it again. To have a seasoned industry professional and members of the Computer Science teaching faculty say they loved your game is a brilliant feeling to say the least.
So a truly awesome weekend I must say, I just can’t wait for the next Three Thing Game now though! also sleep is highly underrated.
We hope to have Shear Carnage up on the Windows Phone Marketplace soon.